// Copyright (C) 2020 Wuguyannian - All Rights Reserved


using UnrealBuildTool;
using System.IO;

public class TapDBEditor : ModuleRules
{
	public TapDBEditor(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

		PrivateDependencyModuleNames.AddRange(
			new string[] {
				"Core",
				"CoreUObject",
				"UnrealEd",
			});

		PrivateIncludePaths.AddRange(
			new string[] {
				"TapDBEditor/Private",
			});
	}
}
